Coordinates Clipart
https://openclipart.org
A media feed of Coordinates clipart.en-UShttps://openclipart.org/image/144px/svg_to_png/193993/Openclipart-Scissors-Logo-in-Green.png
https://openclipart.org
Coordinates Clipart144144 Exclamation mark fat
https://openclipart.org/detail/297359/exclamation-mark-fat
Tue, 27 Feb 2018 13:53:46 -0400Manuela.A fat blue exclamation mark, SVG coordinates simplifiedhttps://openclipart.org/detail/297359/exclamation-mark-fathttp://creativecommons.org/licenses/publicdomain/Exclamation mark
https://openclipart.org/detail/297358/exclamation-mark
Tue, 27 Feb 2018 13:52:44 -0400Manuela.A blue exclamation mark, SVG coordinates simplifiedhttps://openclipart.org/detail/297358/exclamation-markhttp://creativecommons.org/licenses/publicdomain/Kopimi logo
https://openclipart.org/detail/297015/kopimi-logo
Mon, 19 Feb 2018 18:40:01 -0400Manuela.Logo created from scratch with integer coordinates, sqrt(2)/2 approximated by 29/41. The SVG consists of two paths (each of them with several subpaths), one for the rhombi and one for the black shadow. This logo symbolizes a 'K'https://openclipart.org/detail/297015/kopimi-logohttp://creativecommons.org/licenses/publicdomain/16-fold symmetric kaleidoscope pattern generator template
https://openclipart.org/detail/296962/16fold-symmetric-kaleidoscope-pattern-generator-template
Sun, 18 Feb 2018 22:11:34 -0400Lazur URHAnother kaleidoscope-like pattern generated live.
Drawn with inkscape, using cloning -this time, cloned a parent layer. Which turned out not to be the best idea as its visibility cannot be switched off while the clones are showing. (Other option would have been cloning a group but who could handle entering an empty group to draw something right?).
See it in action in this quick screen capture:
https://www.youtube.com/watch?v=vKYcXMKy5CQ&feature=youtu.behttps://openclipart.org/detail/296962/16fold-symmetric-kaleidoscope-pattern-generator-templatehttp://creativecommons.org/licenses/publicdomain/Sinus approximated by Bezier curve
https://openclipart.org/detail/296499/sinus-approximated-by-bezier-curve
Sun, 11 Feb 2018 15:10:44 -0400Manuela.I tried out what happens when you approximate a sinus curve by a bezier curve and found the result quite astonishing. The coordinates are scaled in order to reduce number of commas.https://openclipart.org/detail/296499/sinus-approximated-by-bezier-curvehttp://creativecommons.org/licenses/publicdomain/Regular decagon very simple
https://openclipart.org/detail/296290/regular-decagon-very-simple
Fri, 09 Feb 2018 17:02:18 -0400Manuela.My SVGs are getting simpler and simpler ;-). I have not found a regular SVG decagon with decent vertex coordinates, thus I created one. This SVG is very lightweight with 413 Bytes only.https://openclipart.org/detail/296290/regular-decagon-very-simplehttp://creativecommons.org/licenses/publicdomain/Quadratic Bezier Curves: Symmetrical - SVG Optimization 03
https://openclipart.org/detail/294948/quadratic-bezier-curves-symmetrical-svg-optimization-03
Tue, 23 Jan 2018 17:58:00 -0400SunKing2Inkscape cannot create Quadratic Bezier curves without modifying XML, but it can display them. They are an overlooked SVG tool and easier to work with than the default Bezier curves.
Section 1: Six quadratic Bezier curves. A simple quadratic curve can be created with a starting point, the letter "q", a control point and and ending point. If the control point is midway between the start and end, you get a nice symmetrical curve. For example, in a path tag, use this d attribute:
d="m0,100 q50,50, 100,0"
Section2: Same thing but the starting point is on top, and ending point is on the bottom.
Section 3: a. A simple quadratic Bezier curve. b. To create repeating curves, you can use a shortcut syntax which requires the letter q only once, followed by a set of coordinates. The q is implied between each coordinate. c. This can be repeated as many times as you like.
Section 3: a. To create two curves where the second curve is a reflection of the first curve, you can use a further shortcut. Just specify the letter "t" followed by a coordinate. b. horizontal c.You can repeat this for a longer curve.
Section 4: This writing was created only with quadratic Bezier curves. It contains only the curves on this page, scaled down, and appended to each other to make a single path.
Inkscape will allow you to read files with quadratic Bezier curves, and in some cases, you can move them, and they remain quadratic. But modifying of them may cause Inkscape to turn them into cubic Bezier curves - which is unfortunate because the syntax of quadratic Bezier curves is shorter and easier to work with.
https://openclipart.org/detail/294948/quadratic-bezier-curves-symmetrical-svg-optimization-03http://creativecommons.org/licenses/publicdomain/Cubic Curve
https://openclipart.org/detail/294577/cubic-curve
Thu, 18 Jan 2018 04:10:29 -0400AdamStanislavThe graph of the simplest cubic curve, y = x³, for x from the set [-3,3].https://openclipart.org/detail/294577/cubic-curvehttp://creativecommons.org/licenses/publicdomain/Clones - SVG Optimization 02
https://openclipart.org/detail/294260/clones-svg-optimization-02
Sat, 13 Jan 2018 23:05:08 -0400SunKing2Lesson 02: Clones
(Download the drawing and examine the code:)
line 1: Add xlink to svg tag so we can do clones
line 3: Create a mountain shape, an inverted "V", then move to a new location, and create a little "v" shape. Give this an id
line 5: Make a clone by referring to the id. Move the clone to this X,Y coordinates. "Translate" does not operate in in intuitive way, it actually moves the entire grid to the new coordinates.
line 6: Make a clone, move it, and scale it too.
lines8-10: Create some big mountain clones beside each other
lines 12-13: Create some small mountain clones between them
line 15: You can clone a set of objects too. This is called a group. Create a group, named "myeye" consisting of a big circle and a small black circle inside it.
line 19: create a clone to make the second eye, and move it.
line 21: You can rotate, move and scale a clone all at once; this creates a rotated eye, moved, and scaled. The rotation is 30 degrees, and it rotates around centerX and centerY of 0,0. Since the translates works so strangely, I had to experiment with it to find coordinates of 700,-250.
To maintain a 2px stroke width for each mountain, you can also create the original with no stroke width, and then specify a stroke width on each clone. I did not do that, so you see scaled strokes also.https://openclipart.org/detail/294260/clones-svg-optimization-02http://creativecommons.org/licenses/publicdomain/SVG Optimization 01 - Code
https://openclipart.org/detail/294248/svg-optimization-01-code
Sat, 13 Jan 2018 17:12:47 -0400SunKing2Lesson 01: SVG Primer
SVG origin 0,0 is at the top left, coordinates are X,Y
Line 2: Draw a rectangle at 100,100. With no stroke or fill specified, it defaults to a black fill.
Line 3: Move to 200,200 without drawing. Line to 300,200.
Line 4: Same as line 4, but with a path command, if you leave out the L (line) command, and enter coordinates, L is assumed.
Line 5: Uses relative coordinates instead of absolute. Lowercase letters are used here to specify relative coordinates. Lowercase l means the next coordinate is relative to the the first coordinate. In this case, move 100px in the x direction, and 0 in the y direction.
Line 6: You can also leave out the lowercase l, it is assumed.
Line 7: Draw a square.
Line 8: Draw a circle with a radius of 50 in the same coordinates as the square. Notice the circle specifies coordinates by its center. If we want a square in the same location, we need to adjust its x and y coordinates.
Line 9: Draw a shape with a stroke and fill. Start at 200,700. Draw a line 100px horizontally and 0 vertically. Draw a line -50px horizontally and 50px vertically which is the bottom vertex of the triangle. z closes the shape.
There's an error in this code - a square showed up as black when I wanted blue because the color should be "#00f".
Modify your SVG code, it's often easier than using Inkscape!https://openclipart.org/detail/294248/svg-optimization-01-codehttp://creativecommons.org/licenses/publicdomain/SVG Optimization 01
https://openclipart.org/detail/294247/svg-optimization-01
Sat, 13 Jan 2018 17:11:17 -0400SunKing2Lesson 01: SVG Primer
SVG origin 0,0 is at the top left, coordinates are X,Y
Line 2: Draw a rectangle at 100,100. With no stroke or fill specified, it defaults to a black fill.
Line 3: Move to 200,200 without drawing. Line to 300,200.
Line 4: Same as line 4, but with a path command, if you leave out the L (line) command, and enter coordinates, L is assumed.
Line 5: Uses relative coordinates instead of absolute. Lowercase letters are used here to specify relative coordinates. Lowercase l means the next coordinate is relative to the the first coordinate. In this case, move 100px in the x direction, and 0 in the y direction.
Line 6: You can also leave out the lowercase l, it is assumed.
Line 7: Draw a square.
Line 8: Draw a circle with a radius of 50 in the same coordinates as the square. Notice the circle specifies coordinates by its center. If we want a square in the same location, we need to adjust its x and y coordinates.
Line 9: Draw a shape with a stroke and fill. Start at 200,700. Draw a line 100px horizontally and 0 vertically. Draw a line -50px horizontally and 50px vertically which is the bottom vertex of the triangle. z closes the shape.
There's an error in this code - a square showed up as black when I wanted blue because the color should be "#00f".
Modify your SVG code, it's often easier than using Inkscape!https://openclipart.org/detail/294247/svg-optimization-01http://creativecommons.org/licenses/publicdomain/Cartesian Coordinates
https://openclipart.org/detail/291626/cartesian-coordinates
Thu, 07 Dec 2017 15:00:26 -0400JayNickExample drawing circles on a Cartesian coordinate plane.
A Cartesian coordinate plane is obtained by scaling the y-coordinate by -1. For example, add attribute: transform="scale(1,-1)"
https://openclipart.org/detail/291626/cartesian-coordinateshttp://creativecommons.org/licenses/publicdomain/Sine Curve
https://openclipart.org/detail/280319/sine-curve
Fri, 26 May 2017 03:29:19 -0400AdamStanislavWhile it is impossible to draw an exact sine curve using cubic Bézier curves, it is possible to come close by using the values I calculated so the X-coordinates are a straight line and the first Y control point of the first quadrant of the size curve occupying a 1x1 space is equal to 4*(sqrt(2)-1)/3, or roughly 0.55228474983. This is explained in my free e-book available for download at https://www.smashwords.com/books/view/483578 and at most e-book retailers, including the Apple store (for free).
See SVG source code for more details.
P.S. I did this mostly to answer the question found at https://forums.adobe.com/thread/2237600 (the Adobe forum)https://openclipart.org/detail/280319/sine-curvehttp://creativecommons.org/licenses/publicdomain/Cityscape Silhouette Distortion
https://openclipart.org/detail/242193/cityscape-silhouette-distortion
Wed, 24 Feb 2016 01:14:12 -0400GDJCity in polar coordinates.
Source From Pixabay.https://openclipart.org/detail/242193/cityscape-silhouette-distortionhttp://creativecommons.org/licenses/publicdomain/Small Computer Math Coordinate System
https://openclipart.org/detail/234446/small-computer-math-coordinate-system
Fri, 18 Dec 2015 05:17:24 -0400qubodupA coordinate system used for teaching kids about the coordinate system in computer screens and consequently in graphical programming. This version leaves more space for other problems and also makes it a bit easier to realize whether X or Y comes first, if the task is to draw points which have X coordinates, which wouldn't be visible on the coordinate system if they were Y coordinates.https://openclipart.org/detail/234446/small-computer-math-coordinate-systemhttp://creativecommons.org/licenses/publicdomain/Computer Math Coordinate System
https://openclipart.org/detail/234445/computer-math-coordinate-system
Fri, 18 Dec 2015 05:15:35 -0400qubodupA coordinate system used for teaching kids about the coordinate system in computer screens and consequently in graphical programming.https://openclipart.org/detail/234445/computer-math-coordinate-systemhttp://creativecommons.org/licenses/publicdomain/Roulette curve 92
https://openclipart.org/detail/234051/roulette-curve-92
Fri, 11 Dec 2015 21:16:02 -0400FirkinA spirograph-type curve such as would be obtained by rolling around the outside of the curve described in polar coordinates as r = (1-0.4COS(9A))COS(3A) a circle with radius 0.0672 for five revolutions, the drawing point being 0.403 from the circle's centre.https://openclipart.org/detail/234051/roulette-curve-92http://creativecommons.org/licenses/publicdomain/Roulette curve 91
https://openclipart.org/detail/234050/roulette-curve-91
Fri, 11 Dec 2015 21:15:32 -0400FirkinA spirograph-type curve such as would be obtained by rolling around the inside of the curve described in polar coordinates as r = (1-0.4COS(9A))COS(3A) a circle with radius 0.0672 for five revolutions, the drawing point being 0.161 from the circle's centre.https://openclipart.org/detail/234050/roulette-curve-91http://creativecommons.org/licenses/publicdomain/Roulette curve 90
https://openclipart.org/detail/234049/roulette-curve-90
Fri, 11 Dec 2015 21:15:03 -0400FirkinA spirograph-type curve such as would be obtained by rolling around the outside of the curve described in polar coordinates as r = (1-0.4COS(9A))COS(3A) a circle with radius 0.0672 for five revolutions, the drawing point being 0.134 from the circle's centre.https://openclipart.org/detail/234049/roulette-curve-90http://creativecommons.org/licenses/publicdomain/Roulette curve 89
https://openclipart.org/detail/234048/roulette-curve-89
Fri, 11 Dec 2015 21:14:15 -0400FirkinA spirograph-type curve such as would be obtained by rolling around the inside of the curve described in polar coordinates as r = (1-0.4COS(9A))COS(3A) a circle with radius 0.0672 for five revolutions, the drawing point being 0.0940 from the circle's centre.https://openclipart.org/detail/234048/roulette-curve-89http://creativecommons.org/licenses/publicdomain/