Outside Clipart
https://openclipart.org
A media feed of Outside clipart.en-UShttps://openclipart.org/image/144px/svg_to_png/193993/Openclipart-Scissors-Logo-in-Green.png
https://openclipart.org
Outside Clipart144144A Tiny Nirvana Maze
https://openclipart.org/detail/246854/a-tiny-nirvana-maze
Mon, 18 Apr 2016 03:57:11 -0400AdamStanislavLike a Samsara Maze, a Nirvana Maze has no discernible entry point. Unlike the Samsara Maze, the Nirvana Maze has an exit. To play the Nirvana Maze game, pick any starting point anywhere inside the maze (whose walls represent Samsara). There is a path to get to the exit from anywhere inside the maze (both, the path and all of the reality outside the walls, represent Nirvana, though, technically, one might say the exit represents Parinirvana - see en.wikipedia.org/wiki/Parinirvana if you have no idea what that is but want to know). Your goal is to find that path.
If you hit a blind alley, just turn around and try a different path. Try remembering the blind alleys you had hit before, so you can avoid repeating the same mistakes again and again. Please note that in this particular version of the game the exit is near the lower left corner of the maze. In different versions, it may (and probably will) be somewhere else.
Also note that I am not providing an official solution to this maze. That is because there are as many solutions as there are the possible starting points which you need to pick yourself. And since only you know where you are at any given moment, only you can find the path that leads out of Samsara to Nirvana.
Though, this particular maze is so tiny, it is very easy to solve...https://openclipart.org/detail/246854/a-tiny-nirvana-mazehttp://creativecommons.org/licenses/publicdomain/A Large Nirvana Maze
https://openclipart.org/detail/246844/a-large-nirvana-coloring-maze
Sun, 17 Apr 2016 20:49:25 -0400AdamStanislavLike a Samsara Maze, a Nirvana Maze has no discernible entry point. Unlike the Samsara Maze, the Nirvana Maze has an exit. To play the Nirvana Maze game, pick any starting point anywhere inside the maze (whose walls represent Samsara). There is a path to get to the exit from anywhere inside the maze (both, the path and all of the reality outside the walls, represent Nirvana, though, technically, one might say the exit represents Parinirvana - see https://en.wikipedia.org/wiki/Parinirvana if you have no idea what that is but want to know). Your goal is to find that path. If you hit a blind alley, just turn around and try a different path. Try remembering the blind alleys you had hit before, so you can avoid repeating the same mistakes again and again. Please note that in this particular version of the game the exit is near the lower left corner of the maze. In different versions, it may (and probably will) be somewhere else. Also note that I am not providing an official solution to this maze. That is because there are as many solutions as there are the possible starting points which you need to pick yourself. And since only you know where you are at any given moment, only you can find the path that leads out of Samsara to Nirvana.https://openclipart.org/detail/246844/a-large-nirvana-coloring-mazehttp://creativecommons.org/licenses/publicdomain/A Small Nirvana Coloring Maze
https://openclipart.org/detail/246840/a-small-nirvana-coloring-maze
Sun, 17 Apr 2016 18:44:27 -0400AdamStanislavLike a Samsara Maze, a Nirvana Maze has no discernible entry point. Unlike the Samsara Maze, the Nirvana Maze has an exit. To play the Nirvana Maze game, pick any starting point anywhere inside the maze (whose walls represent Samsara). There is a path to get to the exit from anywhere inside the maze (both, the path and all of the reality outside the walls, represent Nirvana, though, technically, one might say the exit represents Parinirvana - see https://en.wikipedia.org/wiki/Parinirvana if you have no idea what that is but want to know). Your goal is to find that path. If you hit a blind alley, just turn around and try a different path. Try remembering the blind alleys you had hit before, so you can avoid repeating the same mistakes again and again. Please note that in this particular version of the game the exit is in the lower left corner of the maze. In different versions, it may (and probably will) be somewhere else. Also note that I am not providing an official solution to this maze. That is because there are as many solutions as there are the possible starting points which you need to pick yourself. And since only you know where you are at any given moment, only you can find the path that leads out of Samsara to Nirvana.https://openclipart.org/detail/246840/a-small-nirvana-coloring-mazehttp://creativecommons.org/licenses/publicdomain/A Small Nirvana Maze
https://openclipart.org/detail/246839/a-small-nirvana-maze
Sun, 17 Apr 2016 18:23:16 -0400AdamStanislavLike a Samsara Maze, a Nirvana Maze has no discernible entry point. Unlike the Samsara Maze, the Nirvana Maze has an exit. To play the Nirvana Maze game, pick any starting point anywhere inside the maze (whose walls represent Samsara).
There is a path to get to the exit from anywhere inside the maze (both, the path and all of the reality outside the walls, represent Nirvana, though, technically, one might say the exit represents Parinirvana - see en.wikipedia.org/wiki/Parinirvana if you have no idea what that is but want to know). Your goal is to find that path.
If you hit a blind alley, just turn around and try a different path. Try remembering the blind alleys you had hit before, so you can avoid repeating the same mistakes again and again. Please note that in this particular version of the game the exit is in the lower left corner of the maze. In different versions, it may (and probably will) be somewhere else.
Also note that I am not providing an official solution to this maze. That is because there are as many solutions as there are the possible starting points which you need to pick yourself. And since only you know where you are at any given moment, only you can find the path that leads out of Samsara to Nirvana.https://openclipart.org/detail/246839/a-small-nirvana-mazehttp://creativecommons.org/licenses/publicdomain/Bassel Facemask Cutout
https://openclipart.org/detail/243107/bassel-facemask-cutout
Fri, 04 Mar 2016 14:55:10 -0400rejonPrint one out at home, cut out the the outside lines and remove the eyes, then you will have your very own bassel mask! With a beard fix.https://openclipart.org/detail/243107/bassel-facemask-cutouthttp://creativecommons.org/licenses/publicdomain/outside the box 2
https://openclipart.org/detail/242325/outside-the-box-2
Wed, 24 Feb 2016 22:20:49 -0400Lazur URHOriginal fish WAS outside the box, thus not limited to thinking inside the box. Yet it was still thinking inside its own box, outside the box inside.
Now it being corrected, the thinking fish is really thinking outside the box which it's inside. At least outside from one of the boxes. The smaller box inside a larger one the thumbnail is placed in.https://openclipart.org/detail/242325/outside-the-box-2http://creativecommons.org/licenses/publicdomain/outside the box
https://openclipart.org/detail/242085/outside-the-box
Tue, 23 Feb 2016 20:08:20 -0400Lazur URHfossasia 2016https://openclipart.org/detail/242085/outside-the-boxhttp://creativecommons.org/licenses/publicdomain/Amethyst frame
https://openclipart.org/detail/239887/amethyst-frame
Wed, 03 Feb 2016 21:08:20 -0400FirkinI called this an amethyst frame for obvious reasons - it looks like raw unpolished amethyst. But it's nothing of the kind. It started out life as a picture of a tree in silhouette against the blue sky (from Pixabay). I distorted it heavily in Paint.net to give superimposed shapes with rotational symmetry of order 16. This gave the appearance of crystals around the outside. I chopped the uninteresting inner bit and adjusted the hue to give the violet of amethyst. Then it was vectorized in Vector Magic.https://openclipart.org/detail/239887/amethyst-framehttp://creativecommons.org/licenses/publicdomain/Crying Eye
https://openclipart.org/detail/238785/crying-eye
Tue, 26 Jan 2016 14:24:50 -0400j4p4nSometimes when you edit out the political message from an old public domain image, you get left with something startling poetic. This eye is crying on the outside and the inside, deep in our soul the look, peeling down their eye lid, peering into our minds.https://openclipart.org/detail/238785/crying-eyehttp://creativecommons.org/licenses/publicdomain/Snowman Remix
https://openclipart.org/detail/237860/snowman-remix
Mon, 18 Jan 2016 18:10:11 -0400jonathan357A slight color change from the one posted by GDJ. Took away the red and dark blue holiday colors, and replaced them with colors for general use. Even the pipe has turned black. Anyway, it's still cold outside. Layer up - bundle up!https://openclipart.org/detail/237860/snowman-remixhttp://creativecommons.org/licenses/publicdomain/Inside Coliseum
https://openclipart.org/detail/235130/inside-coliseum
Sun, 27 Dec 2015 08:53:43 -0400rejonClearing out the request queue with some fulfillment. I used: https://openclipart.org/detail/219808/the-colosseum and used perspective to warp the outside to the inside. Good enough?https://openclipart.org/detail/235130/inside-coliseumhttp://creativecommons.org/licenses/publicdomain/Roulette curve 92
https://openclipart.org/detail/234051/roulette-curve-92
Fri, 11 Dec 2015 21:16:02 -0400FirkinA spirograph-type curve such as would be obtained by rolling around the outside of the curve described in polar coordinates as r = (1-0.4COS(9A))COS(3A) a circle with radius 0.0672 for five revolutions, the drawing point being 0.403 from the circle's centre.https://openclipart.org/detail/234051/roulette-curve-92http://creativecommons.org/licenses/publicdomain/Roulette curve 90
https://openclipart.org/detail/234049/roulette-curve-90
Fri, 11 Dec 2015 21:15:03 -0400FirkinA spirograph-type curve such as would be obtained by rolling around the outside of the curve described in polar coordinates as r = (1-0.4COS(9A))COS(3A) a circle with radius 0.0672 for five revolutions, the drawing point being 0.134 from the circle's centre.https://openclipart.org/detail/234049/roulette-curve-90http://creativecommons.org/licenses/publicdomain/Roulette curve 88
https://openclipart.org/detail/234047/roulette-curve-88
Fri, 11 Dec 2015 21:13:47 -0400FirkinA spirograph-type curve such as would be obtained by rolling around the outside of the curve described in polar coordinates as r = (1-0.4COS(9A))COS(3A) a circle with radius 0.0672 for five revolutions, the drawing point being 0.0940 from the circle's centre.https://openclipart.org/detail/234047/roulette-curve-88http://creativecommons.org/licenses/publicdomain/Roulette curve 86
https://openclipart.org/detail/234045/roulette-curve-86
Fri, 11 Dec 2015 21:12:55 -0400FirkinA spirograph-type curve such as would be obtained by rolling around the outside of the curve described in polar coordinates as r = (1-0.4COS(9A))COS(3A) a circle with radius 0.0672 for five revolutions, the drawing point being midway between the circle's centre and perimeter.https://openclipart.org/detail/234045/roulette-curve-86http://creativecommons.org/licenses/publicdomain/Roulette curve 84
https://openclipart.org/detail/234043/roulette-curve-84
Fri, 11 Dec 2015 21:12:00 -0400FirkinA spirograph-type curve such as would be obtained by rolling around the outside of the curve described in polar coordinates as r = (1-0.4COS(9A))COS(3A) a circle with radius 0.0672 for five revolutions, the drawing point being on the circle's perimeter.https://openclipart.org/detail/234043/roulette-curve-84http://creativecommons.org/licenses/publicdomain/Roulette curve 83
https://openclipart.org/detail/233981/roulette-curve-83
Fri, 11 Dec 2015 12:31:30 -0400FirkinA spirograph-type curve such as would be obtained by rolling around the outside of the curve described in polar coordinates as r = 4-cos(5A) a circle with radius 0.429 for ten revolutions, the drawing point being 6.442 from the circle's centre.https://openclipart.org/detail/233981/roulette-curve-83http://creativecommons.org/licenses/publicdomain/Roulette curve 81
https://openclipart.org/detail/233980/roulette-curve-81
Fri, 11 Dec 2015 12:31:12 -0400FirkinA spirograph-type curve such as would be obtained by rolling around the outside of the curve described in polar coordinates as r = 4-cos(5A) a circle with radius 0.429 for ten revolutions, the drawing point being 3.436 from the circle's centre.https://openclipart.org/detail/233980/roulette-curve-81http://creativecommons.org/licenses/publicdomain/Roulette curve 79
https://openclipart.org/detail/233978/roulette-curve-79
Fri, 11 Dec 2015 12:30:12 -0400FirkinA spirograph-type curve such as would be obtained by rolling around the outside of the curve described in polar coordinates as r = 4-cos(5A) a circle with radius 0.429 for ten revolutions, the drawing point being 0.601 from the circle's centre.https://openclipart.org/detail/233978/roulette-curve-79http://creativecommons.org/licenses/publicdomain/Roulette curve 77
https://openclipart.org/detail/233976/roulette-curve-77
Fri, 11 Dec 2015 12:29:50 -0400FirkinA spirograph-type curve such as would be obtained by rolling around the outside of the curve described in polar coordinates as r = 4-cos(5A) a circle with radius 0.429 for ten revolutions, the drawing point being midway between the circle's centre and perimeter.https://openclipart.org/detail/233976/roulette-curve-77http://creativecommons.org/licenses/publicdomain/